nicoladanese Posted February 26, 2018 Share Posted February 26, 2018 Hey I'm applying a pop speed limit to some rigid bodies to clamp the explosion force to some min/max at the explosion time everything looks okay, but I can't turn off the min speed limit, looks like once a piece is clamped by that limit it will be clamped forever, even if I turn off the node or switch to a null...almost like that rbd is marked as "never go below that limit", so I end up having pieces travelling for no reason... am I correct? is there any workaround? cheers! Quote Link to comment Share on other sites More sharing options...
nicoladanese Posted February 27, 2018 Author Share Posted February 27, 2018 update: looks like keeping activation 1 and keyframing the value does the trick...I guess keeping activation is needed to evaluate the value you want, so has to be 1 otherwise the solver doesn't get the change... Quote Link to comment Share on other sites More sharing options...
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