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finland white aurora effects


jelen

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So this is going to be a simple answer, but create a line with many points, and drive that through chops. After importing from chops, use a polyframe to orient your normals, copy lines to them to create the height, and skin it. If you apply UVs to the line, you can modulate the transparency from top to bottom. It already looks pretty CG'd up as is, so even a slap comp will do. 

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