nigelgardiner Posted March 4, 2018 Share Posted March 4, 2018 Hi I was trying to figure out how I could get a camera to follow a rigid body sim'd object as it falls vertically down by using the v.y data from the sim. I thought naively that I could just jump inside the camera node and translate the camera origin by v.y in a wrangle but that doesn't seem to be the case. Moving the camera origin isn't the same as moving the camera I guess. Any advice much appreciated. thanks Nigel. Quote Link to comment Share on other sites More sharing options...
Sean-R Posted March 4, 2018 Share Posted March 4, 2018 Is it a Packed Primitive? You could use a point expression on the camera transforms at object level 1 Quote Link to comment Share on other sites More sharing options...
nigelgardiner Posted March 4, 2018 Author Share Posted March 4, 2018 Oh, brilliant, thanks, would never of thought of using a packed primitive. Quote Link to comment Share on other sites More sharing options...
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