evanrudefx Posted March 7, 2018 Share Posted March 7, 2018 (edited) Hi I am using a texture that I got from a height field output node. For simplicity's sake I removed my terrain shader and simply assigned a principled shader with texture displacement enabled. You can't really notice this unless the grid is really large (which it needs to be for me), but these grid lines appear in the render for some reason. They are not the edges/ resolution of the grid being deformed. I did notice that if I go to obj level and change the shading quality to a high enough value, the grid eventually disappears. Why is this? Whats weird is that these grids dont appear if I render the heightfield directly. Thaknks Edited March 8, 2018 by ejr32123 re-upload hip project Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted March 9, 2018 Author Share Posted March 9, 2018 no ideas : ( Quote Link to comment Share on other sites More sharing options...
benne5 Posted March 9, 2018 Share Posted March 9, 2018 This is a long shot but try changing your volume filter from box to Gaussian and adjusting your volume filter width.(located on object level render--shading tab) Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted March 9, 2018 Author Share Posted March 9, 2018 Thanks : ), unfortunately still only the solution I can find is adjusting shading quality. I really do want to know what is causing it tho. Quote Link to comment Share on other sites More sharing options...
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