valkias Posted March 19, 2018 Share Posted March 19, 2018 Hi guys! two things: I'm looking to put a ship simulation on a tiled ocean. It needs to produce a wake as per usual. My client wants a continuous ocean. Can you render out just the displaced portion to apply as a displacement map to ocean geometry? Quote Link to comment Share on other sites More sharing options...
vinyvince Posted March 24, 2018 Share Posted March 24, 2018 Yes but the tilling repeatitive patern will appear quite evident if you use the default houdini ocean spectrum noise. One possible thing to help is to distort the UV by another noise Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted March 24, 2018 Share Posted March 24, 2018 Look at this masterclass, they explain lots of tricks. By the way, they have solved the problem of evident repetitive tiling of oceans patch, with a kind of layering system. The video explains it very well if I remember well, you should have a look at it : Quote Link to comment Share on other sites More sharing options...
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