wang850 Posted March 20, 2018 Share Posted March 20, 2018 (edited) 嗨大家都想让这个雪材效果如何实现 http://cherkaska.land.gov.ua/wp-content/uploads/2016/03/25.01.2016.jpg https://c10.patreonusercontent.com/3/eyJ3Ijo2MjB9/patreon-posts/0DOWobye3ksY6-L2raxa9MQHNB9RTxrqypWk8fhKNr2L1-VTPjlldTAUXkq32Zyh.jpg?token-time=1522713600&token-hash=EJZ9hqX-cs232EEKtkQoN-YswY1ClQUrEFzypr9Wrio%3D Edited March 20, 2018 by wang850 Quote Link to comment Share on other sites More sharing options...
jamesr Posted March 20, 2018 Share Posted March 20, 2018 (edited) You can use Subsurface Scattering and/or render your geometry as a volume with a volumetric shader. Also shaders.xyz had a snowball challenge. You could take a look there and see how some people constructed their shaders (different dcc's, but similar knowledge) Edited March 20, 2018 by jamesr Quote Link to comment Share on other sites More sharing options...
wang850 Posted March 21, 2018 Author Share Posted March 21, 2018 14 hours ago, jamesr said: 您可以使用亚表面散射和/或使用体积着色器将您的几何图形渲染为卷。 shaders.xyz也有一个雪球挑战。你可以看看那里,看看有些人如何构建他们的着色器(不同的dcc的,但类似的知识) thanks for your feedback and suggestions I will try. Quote Link to comment Share on other sites More sharing options...
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