ChristofDH Posted March 27, 2018 Share Posted March 27, 2018 Hi all, Question, i'm trying to convert my polygons to vdb and back, to create a Particles-to-liquid effect. The only problem is, that i don't know how to activate the vdb when it enters the area of change. Someone any idea on how to fix this problem? I put my file in here and a screenshot of what i want to achieve. Thanks in advance! Greatz, Christof 08_Particles_To_Mesh_V01.hip Quote Link to comment Share on other sites More sharing options...
jamesr Posted March 27, 2018 Share Posted March 27, 2018 (edited) Here's my take on it. It can definitely use some love, but should be a start. You may want to ramp the pscale in more as it enters the sphere area to give a smoother transition into liquid form, and make the fluid surface prettier. I hope it works out! (I increased the number of particles a lot to help mesh the vdb better btw) 08_Particles_To_Mesh_V01_jamesr.hip Edited March 27, 2018 by jamesr Quote Link to comment Share on other sites More sharing options...
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