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Important changes in Pyro sims between 16 and 16.5?


Ekimose

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Hi!

I was wondering if you guys also noticed significant changes in your pyro simulations when you compare cache previously generated with Houdini 16 and the ones generated with Houdini 16.5?

From 15.5 to 16.0 the biggest differences was coming from the Mountain node that was updated but from 16.5 to 16 I'm struggling trying to find out what causes such drastic changes.

The pyro simulation I was using are pretty much simple tweaks of the explosion presets under the shelf with Open CL checked on unsing a sphere a fuel source and some tiny tweaks in the shape tabs. Nothing very fancy. 

Are you guys aware of what could have changed that could potentially affect my results so much? The shape of the explosions are now quite different. They feel way less random in 16.5. Maybe it has something to do with the Source Fuel instead of Pyro. I wish I could upload a screenshot but my employer block any upload for now... Sorry about this...

 

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