snoot Posted March 29, 2018 Share Posted March 29, 2018 Hi guys, I have two identical bone hierarchies - one is at rest pose and the other is animated motion capture skeleton. Is there a way to blend the rest skeleton to the animating skeleton using chops? I've looked at the constraint shelf. But it would be quite cumbersome to do this for every joint using these tools. Is there a way to bring in both the rest and animating skeleton channels procedural - using wildcards or something and then blend the rest to the animation? Anybody have any setups I could take a look at? Thanks for your help! Quote Link to comment Share on other sites More sharing options...
dedeks3000 Posted April 8, 2018 Share Posted April 8, 2018 Maybe with the motion FX (CHOP context) you can do that In the Animation editor , scope the 2 bones chains parms , create a channel group for each one , right click on each group , in the menu choose motion fx , create clip motionfx_001.hipnc Dive into the motionfx chop node to adjust your blend Quote Link to comment Share on other sites More sharing options...
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