benne5 Posted March 30, 2018 Share Posted March 30, 2018 The attached file contains an old school method for aiming normals. Including using Hscript and the old point node. This method still works fine. I am curious what other users are using as the most update to date/relevant method to accomplish this? I am assuming most people just write vex in a wrangle? old_aim_normal_method_01.hip Quote Link to comment Share on other sites More sharing options...
toadstorm Posted March 30, 2018 Share Posted March 30, 2018 Yeah, a wrangle is usually a good choice. The method is almost exactly the same. Here's a screengrab of the network and the code you'd use: vector p2 = point(1, "P", @ptnum); @N = normalize(p2 - @P); 1 Quote Link to comment Share on other sites More sharing options...
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