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Updated Method for Aiming Normals


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The attached file contains an old school method for aiming normals.  Including using Hscript and the old point node. This method still works fine.  I am curious what other users are using as the most update to date/relevant method to accomplish this?   I am assuming most people just write vex in a wrangle?  

aim_normals_scrrenshot.thumb.png.f1aab98fa451c75f4cb14a3554afff8b.png

old_aim_normal_method_01.hip

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