Mania_Productions Posted April 3, 2018 Share Posted April 3, 2018 Hey guys, can someone please help me, i want to create a "wavy" looking effect, where i would keyframe translation of "activator" object, and where its translation would activate the pieces of packed geometry - i have an .ai file which i imported and gave it an extrude and whatnot and then packed it with assemble... from what i understand, packed geometry with assemble SOP creates points in centers of geometry, so i would like to animate translation, rotation and scale in DOPs on that points, but only when they are in activator objects space. For example, the box activator runs over it in X axis, and the wave of rotated objects runs promptly. when they get out of the object they should return to the rest position. I managed to get the setup going, imported packed primitives into DOP and I got to the point where i don't understand how to create the activator object, tried following few tutorials, an still no luck... How can i get the rotation of the particles/imported geometry? i will attach my scene and where i got stuck, alongside with imported .ai, can someone please point me in the right direction? thx test.zip Quote Link to comment Share on other sites More sharing options...
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