mmmd Posted April 10, 2018 Share Posted April 10, 2018 Greetings OD force, I've been immersing ( enmeshing?!) myself in the particles side of houdini for a few weeks now. I've got this ball that uses a metaweight to deteriorate, and hopefully fly away based on sop's in the pop network. But at 73-74 all the scatter points reappear around the original sphere shape. Please take a look, Ive tried everything and I dont know what is triggering that to happen. It really ruins the effect at scale of millions of particles. Best, Mmmd DISSOLVE_FLIP_sphere_rdi.hiplc Quote Link to comment Share on other sites More sharing options...
craigthailand Posted April 11, 2018 Share Posted April 11, 2018 (edited) I had a look at your file at work today and the effect gets messed up when your first particle dies. if you go into the stick vop and instead of using a bind to set sourceprim and sourceprimuv, use import point attribute.... ptnum > ptnum...1st or 3rd input > file ...and it will work. Don't forget to set your input on the vop. If you can't get it to work I will do it for you when I get home. cheers Craig Edited April 11, 2018 by craigthailand Added sourceprimuv Quote Link to comment Share on other sites More sharing options...
craigthailand Posted April 12, 2018 Share Posted April 12, 2018 I made a couple of changes to your file to make it more stable .... I changed the sourcing a bit, sample the point position to do the sticking instead of primuv and also made a new age attr so the particles die only when they are released. cheers Craig I had trouble uploading the file so I have a google drive link: https://drive.google.com/file/d/1fJlzBXb01BQteaZ1K-FlwnZB_o7vjRbr/view 1 Quote Link to comment Share on other sites More sharing options...
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