salik Posted April 11, 2018 Share Posted April 11, 2018 I used a scatter + copy stamp + sphere which creates quite a few polygon spheres. What is the best way that I can fuse/blend these spheres without using vdb? I asked because initially when I was using OpenVDBFromPolygons > vdbcombine (to cull out the 'extra' geos that i do not want) > vdbreshapesdf > vdbsmooth > convertvdb, while it gives me what i wanted but at the same time, it is causing some of the spheres to flicker/ pop up when they are just static on a moving geo. Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted April 11, 2018 Share Posted April 11, 2018 You can use a combination of Boolean, For Loop, and nest everything in the powerful Compiled Block (which allows you to multithread that, and it works well with Boolean). Quote Link to comment Share on other sites More sharing options...
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