nicoladanese Posted April 12, 2018 Share Posted April 12, 2018 hey all! I'm looking into replicate this kind of effect attached: droplets sliding on the ceiling and then falling down, in a macro (so that you can see the drop almost at full frame) and at a much more slow mo speed...any idea on how to approach it? not sure if flip would be the right approach cheers! ref_droplets_A.mp4 Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted April 12, 2018 Share Posted April 12, 2018 Well, I believe Flip is more for mid-scale phenomenoms, so you are going to lose some times setting up everything for uncertain results (although you have surface tensions etc. : I don't think it is made for small things like droplets on a ceiling :-). Personnaly, I would do it the old way : with Lattices, or with point Wrangle and SDF to make the drop/sphere deform in contact with the ceiling, and/or sculpting some geo and blend between them when the drop is falling... The geometry is quite simple, there are no complex splashes... DOP / FLIP would be overkill for this kind of things. But that's just my opinion, which I can't help sharing on this forum :-) Quote Link to comment Share on other sites More sharing options...
nicoladanese Posted April 13, 2018 Author Share Posted April 13, 2018 hey! thanks for your thoughts on that, I think you're right, I suppose all the drops that are sliding on the ceiling could be generated with vdbs and booleans, while the dropping ones are just deforming geos with some smart shapes blended Quote Link to comment Share on other sites More sharing options...
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