Harish_Kumar Posted April 13, 2018 Share Posted April 13, 2018 (edited) Hi, I am trying to create lighting for a School of fish that looks realistic.I never did under water lighting before. What lights should be used and the list of aov passes should I provide to the compositor to make it more realistic. I Know I have to use Volumetric lights & Lights with gobos but any further details can be helpful Reference video: https://www.youtube.com/watch?v=xYl4m0xFcCU Edited April 13, 2018 by Harish_Kumar Quote Link to comment Share on other sites More sharing options...
davpe Posted April 13, 2018 Share Posted April 13, 2018 hi, rather than using volume lights I find it more efficient/user friendly to fill a scene with volume fog and render that as a separate pass. otherwise there is nothing much different from lighting point of view. it's mainly the fog and caustic projection that makes it look underwater. Quote Link to comment Share on other sites More sharing options...
Harish_Kumar Posted April 13, 2018 Author Share Posted April 13, 2018 2 minutes ago, davpe said: hi, rather than using volume lights I find it more efficient/user friendly to fill a scene with volume fog and render that as a separate pass. otherwise there is nothing much different from lighting point of view. it's mainly the fog and caustic projection that makes it look underwater. Thank you very much I will try it But I have to get fog from an fx artist is there any way to render without using fog Quote Link to comment Share on other sites More sharing options...
davpe Posted April 13, 2018 Share Posted April 13, 2018 you can use zdepth in compositing to create sort of fog effect but you won't get light rays that way. creating volume box is really easy thou, you don't need an fx artist for that. just drop a box in your scene, turn it to volume and render with uniform volume material. Quote Link to comment Share on other sites More sharing options...
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