DeeLan Posted April 14, 2018 Share Posted April 14, 2018 Hey Guys, I'm looking to do some basic shape instancing in COPs. I was hoping to be able to build similar functionality to the "Tile Sampler" and "Tile Generator" nodes in Substance Designer. I thought a loop might be the way to go but so far I've just been getting errors. Anyone have any tips for going about this? Quote Link to comment Share on other sites More sharing options...
satoru Posted April 15, 2018 Share Posted April 15, 2018 (edited) It is way to do with Vop cop. cop_tiling.hipnc Edited April 15, 2018 by satoru 3 Quote Link to comment Share on other sites More sharing options...
satoru Posted April 15, 2018 Share Posted April 15, 2018 (edited) Random placement using Cellular noise. cop_random_tiling_v2.hipnc Edited April 15, 2018 by satoru Hip file update. 6 Quote Link to comment Share on other sites More sharing options...
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