ObiNon Posted April 16, 2018 Share Posted April 16, 2018 (edited) I am working with VDBs for collisions ... everything looks good up until the point that i convertvdb back to polys. I am getting visible voxel bands in my mesh. Can someone tell me how to avoid this ? VDB on top ... Conversion on bottom. Edited April 16, 2018 by Mdonovan Quote Link to comment Share on other sites More sharing options...
Tanto Posted April 26, 2018 Share Posted April 26, 2018 There's no built-in tool to regain the topology of your initial polys. Is there a reason why you're doing the round-trip? Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted April 27, 2018 Share Posted April 27, 2018 On 17/04/2018 at 12:35 AM, Mdonovan said: I am working with VDBs for collisions ... everything looks good up until the point that i convertvdb back to polys. I am getting visible voxel bands in my mesh. Can someone tell me how to avoid this ? VDB on top ... Conversion on bottom. Maybe you should try to reproject your output mesh (that came from VDB) onto the initial one (before being converted to VDB) ? If the geo are close enough, using an attribute transfer and transferring P could work... Hope that helps Quote Link to comment Share on other sites More sharing options...
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