DaJuice Posted November 24, 2005 Share Posted November 24, 2005 Alright, I think I need some help here. Please someone show me the error of my ways. I'm planning to model a keyboard... actually, I'd be happy with a filleted box right now. Yeah, I am serious. I can't seem to model a filleted box with NURBS. I am building the fillets manually (time-consuming, but there is no automated way of reliably getting fillets across multiple edges). So I've got my fillets built... the problem is when I try to join the seperate parts of the model as one to get rid of the seems. How do I do that when 9 times out of 10 the U and V coordinates don't match up and I get messed up surfaces? I have to mess around with Reverse SOPs and it's always hit or miss, and if do manage to get two surfaces stitched together I get stuck again when I try to join the result to some other surfaces. It's like a rubik's cube! I thought about converting to polys and consolidating points, but the resultant points between different NURBS surfaces don't match up. There goes that idea. There must be something I haven't figured out. Either that or the NURBS tools cannot actually be used to model anything remotely complex. Most of the time I would bet on my ignorance. Prove me right! Found a pic of what I'm trying to get and attached it just to be clear. Thanks! Quote Link to comment Share on other sites More sharing options...
sibarrick Posted November 24, 2005 Share Posted November 24, 2005 Do you mean that you are trying to join all the patches together to make one NURBs surface? That isn't possible with NURBs you have to keep them seperate. A NURBs surface has to be regular rows and columns and a filleted cube just ain't goner work that way. If you have to have a single mesh try use a box and polybevel sop with all the edges selected and high density round in the bevel type. Quote Link to comment Share on other sites More sharing options...
digitallysane Posted November 24, 2005 Share Posted November 24, 2005 The rounded box in your image should be done with the Round SOP, but it would generate trimmed NURBS, not a continuous surface (which is not possible). Look at the help page for the round SOP, there is an example there. Dragos Quote Link to comment Share on other sites More sharing options...
DaJuice Posted November 24, 2005 Author Share Posted November 24, 2005 Thanks digitallysane, but it seems like a box is about the only thing the Round SOP will fillet reliably. OK, so if I understand correctly when you're modeling with NURBS in Houdini you generally don't join your surfaces.. is that correct? Unless the model is n x n rows, but most objects can't be modeled that way (or at least would be highly undesirable to model that way). btw, when I said join, I was basically looking for join like in Rhino. I realize now it's not the same as when Houdini joins surfaces. Rhino does not generate a new continous surface, but rather makes it so the joined patches match up perfectly at the edges and then sort of groups them together. Quote Link to comment Share on other sites More sharing options...
sibarrick Posted November 25, 2005 Share Posted November 25, 2005 Well doing a fillet should make the surface join perfectly, maybe it's a precision thing, Rhino works at 16 bit precise whilst Houdini only works at 8 bit precision. Do you have a render or file that shows the surfaces not joining properly? Quote Link to comment Share on other sites More sharing options...
DaJuice Posted November 25, 2005 Author Share Posted November 25, 2005 No, I guess it should be fine. I don't think I will use NURBS for this though. There is not enough precision and it's too time consuming to build the surfaces. Thanks guys. Quote Link to comment Share on other sites More sharing options...
digitallysane Posted November 25, 2005 Share Posted November 25, 2005 OK, so if I understand correctly when you're modeling with NURBS in Houdini you generally don't join your surfaces.. is that correct? You generally don't join NURBS in a continuous surface (as you do with polygons). Even Rhino does not do that, it just treats a group of surfaces like an entity (it's more CAD-like in its approach). A NURBS surface is a deformed m x n grid. That's all. Check the Join SOP, Stitch SOP, Fillet SOP, Project, Trim, Bridge, Profile. Somewhere in the help there is a nice explanation of geometry types. Unless the model is n x n rows, but most objects can't be modeled that way (or at least would be highly undesirable to model that way). That's why subdivs are so popular... Dragos Quote Link to comment Share on other sites More sharing options...
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