peship Posted December 11, 2005 Share Posted December 11, 2005 is there a way to assign different VEX shaders to instanced to points geometry, based on per-point attributes. i tried some "cheap" way with "if" expression inside a shop SOP, but nah. Quote Link to comment Share on other sites More sharing options...
edward Posted December 11, 2005 Share Posted December 11, 2005 Isn't that what the "Generate point attributes for instancing" parameter does on the Shader SOP? If you need something more, you can hand-roll the values using an AttribCreate SOP. Quote Link to comment Share on other sites More sharing options...
peship Posted December 11, 2005 Author Share Posted December 11, 2005 yeah, i can see now. somebody ( read - me ) needs to read the help more carefully. thanks for the input. Quote Link to comment Share on other sites More sharing options...
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