3__ Posted January 17, 2006 Share Posted January 17, 2006 have a problem where popmerged particles can be transformed at the object level without affecting their animation, but when I use rivet (or exported point animation) the particles go all over the place! is there a way to use sop-level animation to transform an object containing particles without affecting the particle animation? thanks! -cpb Quote Link to comment Share on other sites More sharing options...
edward Posted January 17, 2006 Share Posted January 17, 2006 Er, what are you trying to do? You want to merge in another particle system so that it takes into account object-level transformations or does *not* take into account object-level transformations? Quote Link to comment Share on other sites More sharing options...
3__ Posted January 17, 2006 Author Share Posted January 17, 2006 soved it, thanks edward! ... ok i forgot to make sure the emitter was in the same obj as the popmerge. -cpb Quote Link to comment Share on other sites More sharing options...
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