Yulyan Posted April 19, 2018 Share Posted April 19, 2018 Hey guys, I'm struggling to understand some things in mat-level custom shading. Reading the manual and watching the masterclass didn't really help. I'm trying to use noise VOPs to drive the color (or displacement ...). But for example plugging a unified noise to basecolor yields no result (as most other noise VOPs, except bump noise). What am I getting wrong? Why do some nodes work, even though I'm plugging a float output in a vector input, and others don't? Thanks in advance. Cheers, Yulyan Quote Link to comment Share on other sites More sharing options...
Yulyan Posted April 19, 2018 Author Share Posted April 19, 2018 I got it. It was a matter of giving the noise global variables and a rest position. Not that I fully understand, but it works ... Quote Link to comment Share on other sites More sharing options...
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