salik Posted April 20, 2018 Share Posted April 20, 2018 Is it possible to create a water smudge like effect without the need to use simulation? I am trying to create like the 'after effects' when you drink from a cup of water, and as you place the cup down and the water is sliding down... Apologize in advance if I have phrase the effect very poorly... I tried using scatter with heavy point counts followed by using sphere with copytopoints etc then vdb from polygons > reshape > smooth > convert, while it sort of work but it does not seems to be an ideal way of doing so. And the result is not exactly pretty either.. As it feels more like a puddle of water Quote Link to comment Share on other sites More sharing options...
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