Justin K Posted April 20, 2018 Share Posted April 20, 2018 (edited) Hey All, What is the most straightforward way to bend a line (object 1) towards a point (object 2) animating in space. Id like to do this on a point level if possible. I already have a rudimentary setup-but it is not working perfectly. Currently I am using a bend sop, and then simply specifiying the Goal direction as the second object. Fur such a rudimentary approach it works rather well. The problem is it is not 100% accurate. The last point in the line does not always point directly at the point in space. Im getting the sense that if I really want the object to bend towards the point perfectly, I might need to use some matrix rotations on a point level (using a for loop) --but that is beyond my skill at this point. Any suggestions? Thanks! Ive attached a file bend_follow_line_upl.hipnc Edited April 21, 2018 by JKeil Quote Link to comment Share on other sites More sharing options...
Justin K Posted April 21, 2018 Author Share Posted April 21, 2018 (edited) Made some progress Did some quick wrangling, trig, and a bit of matrix math. Repurposed some code from a post that I found a while ago. Many thanks f1480187! Still working out some kinks- bend line_upl.hipnc Edited April 21, 2018 by JKeil Quote Link to comment Share on other sites More sharing options...
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