bonassus Posted April 21, 2018 Share Posted April 21, 2018 I'm trying to at a bit of rotation spring to a look at constraint. It's not working. I created a lookat constraint and then within the constraint network after the lookat chop I add three deletes with t*, r* and s* and then merged the channels back together. I added a spring chop to the r* channels before merge. (see attached image) There is no spring added to any channel. I'm wondering how this could be done. Quote Link to comment Share on other sites More sharing options...
yglemarec Posted April 22, 2018 Share Posted April 22, 2018 (edited) Hello, i have not investigated your method to see what's wrong, but i can share an other approach: 1- create a null and apply a Lag constraint. your target should be the animated object1. 2- apply a lookat constraint to your object2 and choose to follow the null object. ++ Edited April 22, 2018 by yglemarec 1 Quote Link to comment Share on other sites More sharing options...
bonassus Posted April 22, 2018 Author Share Posted April 22, 2018 That works. Thanks! Quote Link to comment Share on other sites More sharing options...
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