HyFrmn Posted February 26, 2006 Share Posted February 26, 2006 My problem is I have a projection map on a light that won't seem to tile. According to the help files it seems that this should be the default settings, but right now I'm only getting a square projection on the ground. Any help, or advice would be great, I attched the hip file so you can see my setup. Thanks ~Huey CausticsDemo.rar Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted February 27, 2006 Share Posted February 27, 2006 My problem is I have a projection map on a light that won't seem to tile. Whether you actually see the tiling of the image depends entirely on how the light shader looks up that image. If you're using the "asad" light shader that ships with Houdini for example, you'll have no control over the uv frequency of the lookup, since it just uses toNDC(P) for the slide UVs... In that case you'd need to pre-tile the image (using the Mosaic COP, for example) before you feed it to the asad shader. IOW, it's all up to your shader. Quote Link to comment Share on other sites More sharing options...
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