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Projection Map Help


HyFrmn

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My problem is I have a projection map on a light that won't seem to tile.

Whether you actually see the tiling of the image depends entirely on how the light shader looks up that image. If you're using the "asad" light shader that ships with Houdini for example, you'll have no control over the uv frequency of the lookup, since it just uses toNDC(P) for the slide UVs...

In that case you'd need to pre-tile the image (using the Mosaic COP, for example) before you feed it to the asad shader.

IOW, it's all up to your shader.

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