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Affecting RBDs simulation by Animation


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Hi,

I have a car animation jumping off a cliff, and I want to create debris sim for that (must be RBD as debris land on the ground and should keep rolling across the car path). The car animation is not realistic: i.e. it falls very fast and does many maneuvers on its way down.

The challenge here is that no RBD debris simulation would match the car movements ( i.e. there would be always noticeable difference between the car and debris). My question: What's the best way to deal with such situation? I can try to add wind/forces/initial velocity to match the car animation but this would take for ever? Is there a better idea? Is it possible to control the RBD simulation to partially match the animation?

Thanks,

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