Jump to content

Dirty effect on principled shader


Recommended Posts

I have not really spent much time on materials. I find the workflow a bit confusing to just start wiring things like in SOP.

How can I have a texture look a bit more dirty ? What's a good intro to the current version of shaders in 16.5 ?

Link to comment
Share on other sites

  • 2 weeks later...
On 01/05/2018 at 3:55 PM, AntoineSfx said:

I have not really spent much time on materials. I find the workflow a bit confusing to just start wiring things like in SOP.

How can I have a texture look a bit more dirty ? What's a good intro to the current version of shaders in 16.5 ?

You may also wants to play with the curvature VOP :

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...