AntoineSfx Posted May 1, 2018 Share Posted May 1, 2018 I have not really spent much time on materials. I find the workflow a bit confusing to just start wiring things like in SOP. How can I have a texture look a bit more dirty ? What's a good intro to the current version of shaders in 16.5 ? Quote Link to comment Share on other sites More sharing options...
Trnka Posted May 16, 2018 Share Posted May 16, 2018 Have a look at SESI vimeo channel, there are lot of talks about shading and also about Principled shader. For example: Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted May 16, 2018 Share Posted May 16, 2018 On 01/05/2018 at 3:55 PM, AntoineSfx said: I have not really spent much time on materials. I find the workflow a bit confusing to just start wiring things like in SOP. How can I have a texture look a bit more dirty ? What's a good intro to the current version of shaders in 16.5 ? You may also wants to play with the curvature VOP : Quote Link to comment Share on other sites More sharing options...
Trnka Posted May 16, 2018 Share Posted May 16, 2018 Also have a look at Dirt Mask VOP Quote Link to comment Share on other sites More sharing options...
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