catchyid Posted May 7, 2018 Share Posted May 7, 2018 Hi, I have RBD Packed Fragment simulation (i.e. one RBD packed primitive with multiple pieces). How do you I apply force per fragment? If I use "Wind Force", I don't know how to change it per point? I've use POP forces but that does not seem to work as excepted. Thanks, Quote Link to comment Share on other sites More sharing options...
toadstorm Posted May 7, 2018 Share Posted May 7, 2018 You could just directly set `v@force` in a POP Wrangle or a Geometry Wrangle. The old-school DOP forces like Wind Force aren't really best used with packed RBDs... I'd suggest using POP Wind Force instead along with VEXpressions to vary the force per-packed object. Just connect the Wrangle or POP DOP to the third input of the Rigid Body Solver DOP. 1 Quote Link to comment Share on other sites More sharing options...
catchyid Posted May 8, 2018 Author Share Posted May 8, 2018 Thank you! that works Quote Link to comment Share on other sites More sharing options...
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