kaffee, junge Posted May 9, 2018 Share Posted May 9, 2018 Hi all, I am working on a horde of spiders crawling around and would really love to utilise houdinis crowd workflow. While it all works very well on classic terrain, I am looking for a solution to get them to walk on walls and eventually ceilings. From the help: Houdini crowds currently do not support multi-level terrain. ...You cannot have a terrain object with underpasses or structures with roofs. Agents will always snap to walk on the topmost surface. ...meh But maybe, somebody has a hack to get the agents to do just that? Maybe a custom pop sim, but still utilising the agents and different states? Doesnt need ragdolls or transition logic. I guess, worst case is saving out .bgeo sequences and instancing on a custom sim. I attached the file in the .gif with an agent and a clip if somebody wants to take a look. spider.crowd.wall.overhang.zip Quote Link to comment Share on other sites More sharing options...
Martin47 Posted May 9, 2018 Share Posted May 9, 2018 take a look at this post by "sohey" works perfect and its a very good starting point. Quote Link to comment Share on other sites More sharing options...
Martin47 Posted May 9, 2018 Share Posted May 9, 2018 its no crowds but maybe you can take something from it Quote Link to comment Share on other sites More sharing options...
kaffee, junge Posted May 9, 2018 Author Share Posted May 9, 2018 oh wow, that looks great! Thanks for pointing this out. Definitely gonna use this! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.