Jump to content

Shading polywire growth


Recommended Posts

Hi,

I'd like to learn how to apply textures / shaders to the growth curves in Ben Watts' excellent Shortest Path tutorial https://vimeo.com/197596529. I've managed to follow the tute to produce the unshaded product, & would love to understand what the process is to produce a final shaded version similar to the opening screen shots in the video. I've seen Lester Banks suggest using the UV Texture SOP, setting this to Rows & Columns & the attribute class to Points, then using an Attribute Wrangle to access the UV value of any point. However my Wrangle / VEX knowledge is beginner at best. Is it not possible to apply a Principled Shader to this point growth in some way?

Any hints would be greatly appreciated. Thanks very much for your time.

J

 

EDIT: SOLVED. Worked out that I can in fact simply add a shader to the polywire growth. Not sure why I had trouble with this initially. 

Edited by Junior41
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...