polygon9000 Posted April 5, 2006 Share Posted April 5, 2006 Hola! Im simulating a scene where long tubes are growing down from a simple circle. 1 curve copied to the circle and multiple tubes are growing downwards. Now my problem is that i have noise on the curve to make the growth look jaggy. I'm looking to get each tube to have a different jaggy/crawly motion. I know this is to do with the stamp parameter in the copySOP but since im fairly new to Houdini i cant for the love of God get any further. I am at a stupid mindblock. The place where i am stuck is between the PointSop(noise) and the CopySop(stamp). Please advise! Attached is my scene file.Thx in advance! snakes.hipnc Quote Link to comment Share on other sites More sharing options...
sibarrick Posted April 6, 2006 Share Posted April 6, 2006 Don't have time to look at your file right now, but try offseting the noise by the prim number, ie add $PR into the noise funtion. Quote Link to comment Share on other sites More sharing options...
3__ Posted April 7, 2006 Share Posted April 7, 2006 To use $PR in your noise it would need to go after the copy, without skinning. (see attached) Or you could replace the '4' in your noise() with a stamp parameter (in brackets) and modify in copy with $TPT. -cpb snakes_2.hipnc Quote Link to comment Share on other sites More sharing options...
polygon9000 Posted April 7, 2006 Author Share Posted April 7, 2006 Thanks a lot cpb!! That cleared up a lot of things for me. Thank you very much!! Quote Link to comment Share on other sites More sharing options...
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