cupoftea Posted June 6, 2018 Share Posted June 6, 2018 is there any general guideline/rules of what kind of tasks or operations are (mostly) multithreaded and what are not? Quote Link to comment Share on other sites More sharing options...
malexander Posted June 6, 2018 Share Posted June 6, 2018 Generally speaking, things which are threaded: Anything written in VEX (wrangles, shaders) Anything written in OpenCL Mantra Many sim solvers, especially for volumes and particles COPs Things that aren't: GL Rendering, UI Expression and python evaluation Many nodes are threaded, but this varies on a node-by-node basis. 1 Quote Link to comment Share on other sites More sharing options...
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