evanrudefx Posted June 8, 2018 Share Posted June 8, 2018 (edited) Hello : ) I have a particle simulation with particles that die fairly quickly. I used a time blend then trail sop to replicate the particles. The problem is that the particles start to overlap once they start dying, as seen in the photo. This causes a problem later on in the pipeline for me. So I use a fuse sop to try to consolidate all the points occupying the same position into one particle. For some reason, I cannot get the fuse sop to work on these points. Am I doing something wrong? Any help would be appreciated. Does fuse not work if the points are not connected? thanks in advance. points.hip Edited June 8, 2018 by ejr32123 Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted June 8, 2018 Author Share Posted June 8, 2018 Well, I eventually figured out how to solve this problem fairly easily. Use add sop >>>> polygons >>>>> by group >>>> Add >>> by attribute > id. Then I use the fuse node. Next just add delete sop and delete everything but select keep points : ) Quote Link to comment Share on other sites More sharing options...
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