logix1390 Posted June 16, 2018 Share Posted June 16, 2018 Hello, I have a line with points. I copied some coin geometry to each point so it looks like the coins are stacked on top of each other. In vops I apply some noise to the line on the x and z axis so that it looks like the coins are not perfectly stacked . My result is ok, however it looks like my coins are all slanted I am not sure why I am getting this. I will attach my file for anyone that wants to take a look. Thank you. coins_vops.hip Quote Link to comment Share on other sites More sharing options...
toadstorm Posted June 16, 2018 Share Posted June 16, 2018 You don't have an up or N attribute defined, so the coin points are trying to compute N for you based on the path of the curve points. If you explicitly define N and/or up, your orientations will behave the way you want. Try using a Point Wrangle to do this after you displace your points: v@N = {0,0,1}; v@up = {0,1,0}; Quote Link to comment Share on other sites More sharing options...
logix1390 Posted June 16, 2018 Author Share Posted June 16, 2018 ahh makes sense. thank you toadstorm. Quote Link to comment Share on other sites More sharing options...
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