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Emission from cached geo opposed to animated


MAYA_

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Hello Houdini people :)

Has anyone ever had funny results when emitting flip from cached geometry? I am having some object fly around my scene (they are just geometry instanced onto points). When emitting flip from them, it behaves weirdly, not like the same emission from the same objects (animated instead of simulated) is. I am wondering why this might be and if it has something to do with the velocity or maybe substeps. I tried adding more of the latter and adding a timeblend but it does not seem to fix it. 

I am grateful about any input! 

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Alright, so I have figured out that the velocity is the problem. I tried to delete all velocity off the cache and recalculate it using a trail sop but for some reason it doesn't give me the same results as it does for the hand animated geometry. I get weird negative numbers and extreme high values for some points. 

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