floriannolan Posted June 22, 2018 Share Posted June 22, 2018 Hi, I'm struggling with this effect. I have a container with multiple little balls. When the container is moving I can have correct collision if I have 50 substeps. But my problem is that the balls seems to get high energy/power/velocity from the collider (see at frame 69). I don't know how to calm it down without having to put some key because it'll be a generic asset. I tried Parallel Constraint Solver but it's not efficient. I also tried put velocity at 0 but it seems that the static object's velocity doesn't have influence on the balls I attached a file and I really hope someone could help me Thanks a lot fast_collider.zip Quote Link to comment Share on other sites More sharing options...
gfern93 Posted June 28, 2018 Share Posted June 28, 2018 I tried tweaking somethings to help improve the stability, stickies are included in the scene file. Main thing I tried to do was make sure none of the geo was intersecting as the sim started which i think helped a lot. Hope this helps fast_collider_fix.zip Quote Link to comment Share on other sites More sharing options...
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