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disable shadows at sop level


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Hi,

I'm using Mantra in raytrace mode and I've made a very busy digital asset which creates geometry and I need some primitives to not cast shadows. As far as I can understand this can be achieved with light categories set at object level but I'm wondering if I can tag primitives at sop level or if there is another way to achieve this without splitting the output of the digital asset to two outputs?

 

Thanks in advance. 

Edited by agelosc
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