anthonymcgrath Posted June 23, 2018 Share Posted June 23, 2018 Hi all i've got a bit of a query here - i built a tree in speedtree and exported it to houdini to do a sim. I've got a tree trunk fracture, but i want to work on the leaves having them scattered now. the prob is when i separated out the leaves and try to run that through a sim it just died a death - prob because each leaf was unique. so my thought is if its possible to copy a leaf instance to each leaf - that way i can use packed geo potentially? I'm a bit lost here - i dont even know how to transfer one leaf onto the other leaf positions. i included my basic scene and the meshes - is anyone able to help me with this please? ta! ant tree_leaves.zip leaves_for_odf.hip Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted June 24, 2018 Author Share Posted June 24, 2018 (edited) so here are my leaves (scene file above) - each of these is a sep geo leaf... i tried throwing this into a sim and it blew up houdini i think... so i'm wondering if its possible to get one leaf and roate and translate it to the posiitions of others and use that leaf as a packed instance copy or something? i dont know how to edit and work with those polys or primitives - can anyone offer any advice please? Edited June 24, 2018 by anthonymcgrath Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted June 24, 2018 Author Share Posted June 24, 2018 so my thoughts are if i can sort each leaf so one point is the start and the other is the end i can get a line or a vector. then i can copy my leaf instance to this line Then i can use points 1 and 8 (in this pic above) to orient my leaf copy correctly (near as dammit) But no idea how to do that also each leaf has different point numbers - i need to figure out how to get each leaf to have the same point numbers? Quote Link to comment Share on other sites More sharing options...
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