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MSS_SingleOpState render shaded 'guides'

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Hello again,

I've been digging around trying to find a way of rendering some shaded geometry within the doRender() method of a viewport state. The only example I could find was in MSS_CustomBrushState via DM_Detail which only has as renderWire() method.

Looked into the idea of rendering a set of GT_PrimSphere objects, but wanted to check to see if anyone had tried something similar and if this was the right way to go, or if there was a more straightforward way of handling this.

Any help very much appreciated!



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