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character reduce


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Hello, nice to meet you. Houdini is a beginner. I'd like to combine an operator for LOD model conversion with a skinned character model created with other software (mainly MAYA), but since I do not know from the start, I will ask you a question. [What you want to include] · I want to acquire hard edge information, refer to it when reducing, so that the hard edge portion does not collapse · Maintain mesh division of FBX state and want to make it finally not one mesh · Maintain joints, reduce weight and finally output with FBX - In the first place it is difficult to read the first FBX with weights and joints, and how to organize an operator against it. · I'd like to adapt to objects that are finally opened on MAYA with HDA Is it difficult? . Image is a temporary image of some images and nodes arranged side by side. Thank you.

character_reduce.png

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