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constraints to alembic mesh (deforming static object)


catchyid

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Hi,

I have an animated alembic mesh - let's just say a plane. My goal is to import the plane animation and make its wing hits a tower and gets destroyed (let's assume a wing is a solid body, the tower is just a static object).

My question: I want the wing to be attached to the plane and breaks when it hits the tower, what's the best way to do that? I've tried to import the plane as deforming static object and use glue constraint but that did not work (the wing did not follow the plane). Any idea how to achieve this task? 

Note: I've seen some other ideas in this forum that work if the mesh is animated inside houdini, but they won't work using deformed alembic. I don't find any tool out of the box in Houdini that can do it, which is a bit strange?!

 

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