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Shader noise for volume rasterized particles, rest/vel fields?


Fyre

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I'm trying to create a mist effect using volume raterized particles,
 getting some nice enough results but would like to add some shader noise for more detail as it's still a bit soft.

Currently trying two methods; Dual rest, though I'm slightly confused as to how to set this up for particles and then use it in the shader, and ther other method - building a velocity volume from the particles and using the vel field to drive the noise position, but this also appears to be a chaotic mess when rendered.

Can anyone give me some advice with this?mist_v01.hip

ta

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