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Importing color maps and erosion maps into unreal


sdlovecraft

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Hey Forum!

Basic question here:

When using Houdini Engine with UE4 - Do we need to manually bake out color maps and other uv maps such as those generated from the erosion tools in houdini (flow, debris etc.) ?

I have no problem importing the .otl into unreal via Houdini Engine - but it is not clear how Unreal/Houdini share all the data that exists on my points in houdini…

Thanks,

Sam

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