sdlovecraft Posted July 10, 2018 Share Posted July 10, 2018 Hey Forum! Basic question here: When using Houdini Engine with UE4 - Do we need to manually bake out color maps and other uv maps such as those generated from the erosion tools in houdini (flow, debris etc.) ? I have no problem importing the .otl into unreal via Houdini Engine - but it is not clear how Unreal/Houdini share all the data that exists on my points in houdini… Thanks, Sam Quote Link to comment Share on other sites More sharing options...
sdlovecraft Posted July 17, 2018 Author Share Posted July 17, 2018 It turns out that these maps are imported by the engine in 'Landscape layers'. I didn't realize, but you need to move into 'Paint' mode in Unreal Landscape options to see these. Quote Link to comment Share on other sites More sharing options...
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