alksndr Posted July 16, 2018 Share Posted July 16, 2018 (edited) Default Houdini is on the left, what i want is on the right. As far as I am aware, every other 3d program on the market allows you to do this, so I'm sure its possible in Houdini but I haven't been able to find out how. Please let me know if I'm missing a magic setting or maybe there's some kind of solution. Thank you! Edited July 16, 2018 by alksndr Quote Link to comment Share on other sites More sharing options...
alksndr Posted July 16, 2018 Author Share Posted July 16, 2018 https://i.imgur.com/Q4sBjdg.gifv Of course just after I posted i thought of a solution very easy. I've been trying to implement some of the blender boxcutter stuff, houdini can do all of this it just needs to be built from scratch... I am sure theres a big performance hit not doing it through the C++ stuff but it is what it is. Quote Link to comment Share on other sites More sharing options...
limeforce Posted September 4, 2018 Share Posted September 4, 2018 (edited) Would be nice to take this concept further to a DrawShape asset that supports workplanes (best fit plane from input selection as collision), drawing 3D shapes [width x depth then height] (a la Maya interactive create) and different primitives (spheres, tubes etc). I'll be trying it out. Edited September 4, 2018 by limeforce Quote Link to comment Share on other sites More sharing options...
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