benne5 Posted July 18, 2018 Share Posted July 18, 2018 I am attempting to use the sop skinning converter to rig exactly one bone per vertex on a cloth sim. I am able to set the number of bones and the max bone influence. But I'm not sure how to get exactly one bone per vertex. Please see attached .hip file. Thanks bone_per_vertex_question.hip Quote Link to comment Share on other sites More sharing options...
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