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How can I generate same material but no displacement procedurally?


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I have a scene with some geo that I'm displacing for the beauty, that geo is also used for a mesh light but the light only looks good without any displacement. So I just made a copy of my geo and want to put a new material on it that is procedurally generated from the original material, just without the displacement.

I've tried using the two parameters named 'layer' with type 'struct' to get a layer export on my material builder node, then pipe that into a parameter of a new material but kept getting errors no matter what I tried.

Also tried exporting Cf and Of as vector parameters and piping those into a new material but it doesn't seem to read it properly. Anyone know how to do this?

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