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Pyro collision with packed objects


draxysd

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Hi everyone,

I have a situation where I have packed objects simulated in dops that fly away. What is the best method to import them in another dopnet and have them be a collision geometry. So far all my efforts were not productive. I am guessing it is something really obvious that I am missing but I don't know what it is :)

Thanks in advance.

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I tried that, and can get the pyro to "see" the collision geometry (it dissapears when an object passes through it), but cant seem to get the collision velocities working. I made a vel vdb from v attribute, but pyro seems to ignore it.

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