draxysd Posted July 25, 2018 Share Posted July 25, 2018 Hi everyone, I have a situation where I have packed objects simulated in dops that fly away. What is the best method to import them in another dopnet and have them be a collision geometry. So far all my efforts were not productive. I am guessing it is something really obvious that I am missing but I don't know what it is Thanks in advance. Quote Link to comment Share on other sites More sharing options...
violalyu Posted July 25, 2018 Share Posted July 25, 2018 Hi Dragan, Maybe try use volume sample in collision and link the VDB of your object as proxy volume? Quote Link to comment Share on other sites More sharing options...
draxysd Posted July 25, 2018 Author Share Posted July 25, 2018 I tried that, and can get the pyro to "see" the collision geometry (it dissapears when an object passes through it), but cant seem to get the collision velocities working. I made a vel vdb from v attribute, but pyro seems to ignore it. Quote Link to comment Share on other sites More sharing options...
violalyu Posted July 25, 2018 Share Posted July 25, 2018 Hi Dragan, If you would post an example file maybe it is easier to spot on what's going on:) Quote Link to comment Share on other sites More sharing options...
toadstorm Posted July 25, 2018 Share Posted July 25, 2018 you need to unpack the packed RBD objects for them to be useful as collision geometry in a pyro sim. Quote Link to comment Share on other sites More sharing options...
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