ch3 Posted July 25, 2018 Share Posted July 25, 2018 (edited) In an RBD simulation I want to use both glue constraints as well as the i@active attribute to time my destruction, but seems like the two can't work together. Has anyone come across that before and has a solution? I have an example file that illustrates the problem. thanks georgios rbdContraintsActive.hip Edited July 25, 2018 by ch3 Forgot to add the file Quote Link to comment Share on other sites More sharing options...
SmokeyandtheBandit Posted July 31, 2018 Share Posted July 31, 2018 (edited) Hi Georgios, Glues normally work together with the active attribute. It seems it has to do with the size of your setup and the density. When I set the density down to about 100 your glues break normally. Also when I create everything to a small size having a Uniform Scale for the box of 1, everything work fine, without touching the density. Try that, you'll see it works. I'm not sure why this works the way it does when modifying the active attribute on boxes of this large size. Perhaps someone else can elaborate? Edited July 31, 2018 by SmokeyandtheBandit Quote Link to comment Share on other sites More sharing options...
cwhite Posted July 31, 2018 Share Posted July 31, 2018 This was fixed in 16.5.546 - https://www.sidefx.com/changelog/?journal=&categories=48&body=&version=16.5&build_0=545&build_1=546&show_versions=on&show_compatibility=on&items_per_page= Quote Link to comment Share on other sites More sharing options...
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