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distance fading in pyro


isah_voodoo

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Hello,

I hate to re post this but the shading forum seems pretty dead at the moment and I am really trying to figure this one out....

Basically I am trying to fade my volume from the center inside of the pyroshader. I am able to add noise but for some reason it does not like the distance stuff I am trying to do. When I use the exact same method inside of a volume vop it works...its just the shader that isn't liking it. I will attach my scene and some pictures.

One picture shows the method I am doing in the shader and the other shows the same method in a volume vop that works fine...its just the shader I am trying to make work.

Shader_not_working.jpg

VolumeVop_Working.jpg

multiply distance in shader.hip

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